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Thought I'd post this here too: Help from the strongside corner?

ClayK

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I put this on Facebook in a burst of caffeinated frenzy ...

OK, let’s do the math on helping from the strongside corner.

First, the corner shooter: Assume the strongside corner shooter is actually pretty good, meaning she makes 30% of her threes. (I’m not talking about top-level AAU teams or elite/superior high school teams – this is real world basketball for the vast majority of girls’ coaches.)

Again, 30% is really good, but we’ll go with it. That means, on 100 shots, she generates 90 points.

She draws no fouls to speak of (maybe one or two out of 100 shots), and has no assists. She is not going to get any offensive rebounds.

Now, let’s switch to the driver, on her strong hand. And she’s one of the team’s best players (if she’s not, she shouldn’t be beating her man on a drive).

Out of 100 trips to the basket, with no help, I will generously say she makes 45% of her shot attempts – but of course she will be fouled numerous times out of 100 trips. Let’s say, again, that’s she fouled 15% of the time. We’ll also specify that she is called for charging 5% of the time.

So she takes 80 shots, making 45%, for 72 points. She takes 15 trips to the line for 30 free throws (we’re ignoring and-ones, again tilting the scales away from the advantages of help). We’ll say she makes 60%, for 18 points.

We are now even, 90 points each, with five turnovers for the driver, but 15 drawn fouls.

The driver also will also get a few assists to the weakside block, as the help must come from there and the weakside defender will be slow to rotate a few times. That’s six more points for the driver, up to 96.

The driver will also get some offensive rebounds on her misses. We’ll say three, and that she gets a total of two points from those three rebounds, though likely it would be more. Now we’re at 98.

Now let’s tack on those fouls, which do two things: They push the defender one foul closer to having to sit, and they also move the offensive team one step closer to the bonus/double bonus. I’m going to award two points for extra free throws thanks to the fouls (remember I didn’t include any and-ones). We’re at 100.

But there’s another factor as well: If there’s strongside help, the pass to the corner may be open, but the driver must make a good pass, and the corner shooter must catch the pass. There are a couple turnovers lurking here, as well as charges on the driver when she bangs into help. And if the pass isn’t a good one, the corner shooter’s percentages go down – so I’m going to subtract one made three (though that’s generous, again). The corner shooter is now down to 87 points.

The driver’s at 100.

And again, a very good player on her strong hand is going to make more than 45% of her shots. And many good players shoot better than 60% from the line. And there are and-ones.

Let’s say the driver makes 50% of her shots and shoots 67% from the line. Now the driver is generating 110 points. Let’s say the corner shooting makes 27% of her threes, which is still really good for a high school girl – she’s now generating 81 points.
So generously, it’s a plus-13 to help from the corner per 100 shots; more realistically, it’s plus-29.
 
I put this on Facebook in a burst of caffeinated frenzy ...

OK, let’s do the math on helping from the strongside corner.

First, the corner shooter: Assume the strongside corner shooter is actually pretty good, meaning she makes 30% of her threes. (I’m not talking about top-level AAU teams or elite/superior high school teams – this is real world basketball for the vast majority of girls’ coaches.)

Again, 30% is really good, but we’ll go with it. That means, on 100 shots, she generates 90 points.

She draws no fouls to speak of (maybe one or two out of 100 shots), and has no assists. She is not going to get any offensive rebounds.

Now, let’s switch to the driver, on her strong hand. And she’s one of the team’s best players (if she’s not, she shouldn’t be beating her man on a drive).

Out of 100 trips to the basket, with no help, I will generously say she makes 45% of her shot attempts – but of course she will be fouled numerous times out of 100 trips. Let’s say, again, that’s she fouled 15% of the time. We’ll also specify that she is called for charging 5% of the time.

So she takes 80 shots, making 45%, for 72 points. She takes 15 trips to the line for 30 free throws (we’re ignoring and-ones, again tilting the scales away from the advantages of help). We’ll say she makes 60%, for 18 points.

We are now even, 90 points each, with five turnovers for the driver, but 15 drawn fouls.

The driver also will also get a few assists to the weakside block, as the help must come from there and the weakside defender will be slow to rotate a few times. That’s six more points for the driver, up to 96.

The driver will also get some offensive rebounds on her misses. We’ll say three, and that she gets a total of two points from those three rebounds, though likely it would be more. Now we’re at 98.

Now let’s tack on those fouls, which do two things: They push the defender one foul closer to having to sit, and they also move the offensive team one step closer to the bonus/double bonus. I’m going to award two points for extra free throws thanks to the fouls (remember I didn’t include any and-ones). We’re at 100.

But there’s another factor as well: If there’s strongside help, the pass to the corner may be open, but the driver must make a good pass, and the corner shooter must catch the pass. There are a couple turnovers lurking here, as well as charges on the driver when she bangs into help. And if the pass isn’t a good one, the corner shooter’s percentages go down – so I’m going to subtract one made three (though that’s generous, again). The corner shooter is now down to 87 points.

The driver’s at 100.

And again, a very good player on her strong hand is going to make more than 45% of her shots. And many good players shoot better than 60% from the line. And there are and-ones.

Let’s say the driver makes 50% of her shots and shoots 67% from the line. Now the driver is generating 110 points. Let’s say the corner shooting makes 27% of her threes, which is still really good for a high school girl – she’s now generating 81 points.
So generously, it’s a plus-13 to help from the corner per 100 shots; more realistically, it’s plus-29.

Maybe my brain is muddled from the long quarantine, but you lost me at "helping from the strongside corner". How do you play help defense from the strongside?
 
I love thought experiments like this, and I think you've got the right component considerations. But I think your expected FG% for the driver is considerably too high. Even if she beats her defender, she is driving into the forest where taller help defenders live, plus she is going full tilt, and there will be some uncalled contact that throws her off on occasion.

If we're talking solid public school CCS, I'd go with 40% on the makes, which pretty much evens up the calculus.
 
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This was my long rebuttal since I was a part of the intended audience for Clay :)


Clay Kallam I appreciate the time and thought put into this. Here are some things I would counter with. Here’s a long winded reply as my caffeine is just kicking in, too! 😊

You have your base defensive principles. So either you are helping from the weak side or you are helping from the strong side. We will tweak our principles game to game for match ups. We don’t help off the strong side corner shooter by rule. However, if you have a player standing there that can’t shoot a lick, we may start her defender in a flat gap at 12’-15’ to negate the driving lane before the good guard even starts downhill. We generally force sideline in our press but we may force weak hand the entire game to a RH dominant guard. So there are tweaks/wrinkles.

The other thing is we don’t instill our principles to the teams we will beat by 40-60. We are laying the foundation for what do we need to do against the elite teams at the State level? The teams where typically there are 3-5 D1 players on the floor. The teams where 4 out of 5 kids can stroke it. The teams where a couple girls can get to the rim well and they may have a 6’-2” post to go with it. That’s where we build our defensive principles to. Yes, we could sag off a bad guard on a bad team. But you can’t do that against the better teams most night.

That said, here’s my perspective on a few of your points:

I wouldn’t say a 30% shooter is “really good.” I would say 30% is solid. 33-36% is good. 36-39% is really good. 40% and above is elite. There are lots of 30% shooters that I wouldn’t necessarily scout them as a “shooter” we had to constantly mark and account for.

When you raised the shooting percentage of the slasher but lowered the shooting percent of the 3 point shooter, why didn’t you do it equally (raise both or lower both) or even show the opposite? Put a 38% shooter in the corner and a 40% finisher and compare. Your second example is distorted because you raised the percent of the side you’re trying to prove while lowering the side you are trying to disprove. Because a 38% shooter is getting you 114 points while a 40% finisher is getting 80 plus the FTs.

But I think the main thing you left out was where does help come from if you don’t help strong side? It’s not like it is strong side help or nothing. We don’t just let the driver get to the rim. We are equally rotating to stop ball but here’s the differences:

Weak side rotations are able to square up to the ball handler and thus take away the lane, alter shots, and take charges at a MUCH better angle and the rotation is shorter so they are late less often. Rotating from the ball side corner is a bad angle, longer rotation and often results in a block on that defender and really has a bad angle to stop the path of the drive.
Secondly, when you rotate from the weakside, you have players rotating to the weakside post and rotating to the skip pass as well. So both of these passes are at best taken away and at worst contested. Plus the pass is THROUGH defenders instead of a clean window. If you help off strong side, there simply is NO ONE to rotate to help the helper. No one.

Third, the kickout 3 to the weak side is a longer pass than a kick out strong side. You mentioned bad passes leading to lower shooting percentage. Well any time the ball travels further, the accuracy obviously goes down, and as you noted, the shooting percentage. Plus, the longer the ball is in the air, the more time the rotation has to arrive on the catch. Strong side? Again, no one to rotate to cover the helper.

As for the “driver must make a good pass and the shooter must catch the pass,” well…that’s on ANY pass. But the offense will have a higher chance at a good pass/catch on a 12’-15’ foot pass over a 30’ pass.

So I think you left out an enormous part of the debate. The debate isn’t to help or not, which is essentially what you just wrote. The debate is strong side vs weak side help and THOSE percentages. In essence, the driver should get the same production against both versions, correct? Except I would argue the angles and distance to cover make strong side help far less effective than weakside help. But even if that’s a wash, what needs to be measured is the shot you get ONCE THE HELP STOPS THE DRIVE. Strong side….there is none. Uncontested, catch and shoot 3. The weak side? Longer passes, more bad passes, passing through the defense, a defender assigned to the rotation and the longer pass allows the defender to get there on the catch more effectively than no defender strong side.”
 
This was my long rebuttal since I was a part of the intended audience for Clay :)


Clay Kallam I appreciate the time and thought put into this. Here are some things I would counter with. Here’s a long winded reply as my caffeine is just kicking in, too! 😊

You have your base defensive principles. So either you are helping from the weak side or you are helping from the strong side. We will tweak our principles game to game for match ups. We don’t help off the strong side corner shooter by rule. However, if you have a player standing there that can’t shoot a lick, we may start her defender in a flat gap at 12’-15’ to negate the driving lane before the good guard even starts downhill. We generally force sideline in our press but we may force weak hand the entire game to a RH dominant guard. So there are tweaks/wrinkles.

The other thing is we don’t instill our principles to the teams we will beat by 40-60. We are laying the foundation for what do we need to do against the elite teams at the State level? The teams where typically there are 3-5 D1 players on the floor. The teams where 4 out of 5 kids can stroke it. The teams where a couple girls can get to the rim well and they may have a 6’-2” post to go with it. That’s where we build our defensive principles to. Yes, we could sag off a bad guard on a bad team. But you can’t do that against the better teams most night.

That said, here’s my perspective on a few of your points:

I wouldn’t say a 30% shooter is “really good.” I would say 30% is solid. 33-36% is good. 36-39% is really good. 40% and above is elite. There are lots of 30% shooters that I wouldn’t necessarily scout them as a “shooter” we had to constantly mark and account for.

When you raised the shooting percentage of the slasher but lowered the shooting percent of the 3 point shooter, why didn’t you do it equally (raise both or lower both) or even show the opposite? Put a 38% shooter in the corner and a 40% finisher and compare. Your second example is distorted because you raised the percent of the side you’re trying to prove while lowering the side you are trying to disprove. Because a 38% shooter is getting you 114 points while a 40% finisher is getting 80 plus the FTs.

But I think the main thing you left out was where does help come from if you don’t help strong side? It’s not like it is strong side help or nothing. We don’t just let the driver get to the rim. We are equally rotating to stop ball but here’s the differences:

Weak side rotations are able to square up to the ball handler and thus take away the lane, alter shots, and take charges at a MUCH better angle and the rotation is shorter so they are late less often. Rotating from the ball side corner is a bad angle, longer rotation and often results in a block on that defender and really has a bad angle to stop the path of the drive.
Secondly, when you rotate from the weakside, you have players rotating to the weakside post and rotating to the skip pass as well. So both of these passes are at best taken away and at worst contested. Plus the pass is THROUGH defenders instead of a clean window. If you help off strong side, there simply is NO ONE to rotate to help the helper. No one.

Third, the kickout 3 to the weak side is a longer pass than a kick out strong side. You mentioned bad passes leading to lower shooting percentage. Well any time the ball travels further, the accuracy obviously goes down, and as you noted, the shooting percentage. Plus, the longer the ball is in the air, the more time the rotation has to arrive on the catch. Strong side? Again, no one to rotate to cover the helper.

As for the “driver must make a good pass and the shooter must catch the pass,” well…that’s on ANY pass. But the offense will have a higher chance at a good pass/catch on a 12’-15’ foot pass over a 30’ pass.

So I think you left out an enormous part of the debate. The debate isn’t to help or not, which is essentially what you just wrote. The debate is strong side vs weak side help and THOSE percentages. In essence, the driver should get the same production against both versions, correct? Except I would argue the angles and distance to cover make strong side help far less effective than weakside help. But even if that’s a wash, what needs to be measured is the shot you get ONCE THE HELP STOPS THE DRIVE. Strong side….there is none. Uncontested, catch and shoot 3. The weak side? Longer passes, more bad passes, passing through the defense, a defender assigned to the rotation and the longer pass allows the defender to get there on the catch more effectively than no defender strong side.”
Absolutely incredible content right here ^^^ wow
 
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I took more of the Jay Wright (Villanova) approach rather than the Tony Bennett (Virginia) approach. I always taught to force baseline and help from the weakside. Then help the helper and rotate out. Make the other team make 3-4 passes to try and beat your team rather than one. Some good teams will sometimes.. but that kind of ball movement is not that common, especially at the lower levels. The first help is easy to do and easy to teach. The attention to detail on the secondary and tertiary rotations is what separates good defense from great defense. Thats many many reps in practice combined with a level of understanding of concepts by both player and coach. Helping from the weakside takes proper positioning, anticipation and communication. A lot of coaches out there cannot teach that. The help from the strong side is an easy thing to teach and understand. Sure sometimes it is the scouting report adjustment, but overall it is an easy and often lazy way to coach if that is the only concept that is taught. Even in a pack line, where strong side help happens, it happens at the wing level and not the corner level (at least how I have ran the pack line way long ago, things may have changed since I ditched it).

Prime example numero uno.. the Pinewood upset of SMS when they were #1.. SMS was trained to help strong side and could not adjust. Pinewood is trained to feed on teams that help strongside.
 
Craig has great points, but his team plays a much different game than 90% or more of the 1,300 high schools in California. Most teams play against a couple D1 players a season, and almost never against multiple D1s. And most teams have one or two players who can score and usually they are not tucked into the strongside corner.

I had some good teams and maybe I had two girls who shot 40% from three. My good shooters were around 30% or below, and I think that's true of the vast majority of girls' high school teams. And generally the other team's best player is the one driving to the hoop -- so would you rather have her shoot or the other team's third or fourth best player shoot in the corner?

And as for weakside help, if you don't have an agile and tall post, coming to help from the weakside block on a strong drive is chancy at best. Sometimes the post gets there late and fouls; sometimes the post isn't big enough to affect the shot (my 5-6 posts at Bentley weren't going to do much). But the strongside help is on the ball side of the driver, who must adjust.

And generally the pass to the weakside is to the post on the weakside block because rotation mistakes will be made -- and if that pass gets through, it's a layup.

My main point, though, is that the received wisdom of "don't help from the strongside" should not be blindly adopted just because college coaches say so, and high school coaches of elite/superior teams -- who face a much different level of opponent than the vast majority of high school teams -- agree. It's not the best strategy for every program, and I would argue it's not the best strategy for almost all of them.
 
First, let me echo what was said earlier - a great topic/great conversation. We don't help from ball-side corner for many of the reasons that Craig mentioned - has very little to do with what college coaches have taught - it's just an easier play for players to execute vs our defense and the shooting % is very high.

My main 3 reasons -
1) Defense: You don't need a tall post coming over to alter shots - you can take charges and/or force tough looks. We work on this rotation EVERY day at practice. Block to block, elbow down to block - "help the helper"
2) Shooting: A 25-30% high school shooter can shoot 50% on ball side pitch jumpers - they do NOT need to be D1 talent. I have put many 5'4, 30% shooters in the corner - they usually shoot about 50%. You can't measure their overall shooting - must only measure what they do on ballside pitches.
3) D1 Execution: The execution needed to get a shot from the weakside (corner or wing) - as Craig mentioned - really needs D1 talent to execute - driver needs to be able to see all the rotations and make a split second decision while not running over the rotating player.

Also - many times the best player is not driving the ball and making that decision. We pride ourselves on making non-decision makers make decisions.
 
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And as for weakside help, if you don't have an agile and tall post, coming to help from the weakside block on a strong drive is chancy at best. Sometimes the post gets there late and fouls; sometimes the post isn't big enough to affect the shot (my 5-6 posts at Bentley weren't going to do much). But the strongside help is on the ball side of the driver, who must adjust.

And generally the pass to the weakside is to the post on the weakside block because rotation mistakes will be made -- and if that pass gets through, it's a layup.
You don't need an agile and tall post.. First of all, you don't necessarily have to help with your post. You can teach your post to stay at home and you can help with the other weakside defender who should in most cases already be in the key if they are in proper position.

Regardless of who you help with, that help needs to come earlier. Help should come outside the key, not when the shot goes up, thats far too late.

Lastly, I just don't buy that "rotation mistakes will be made". Not on that first rotation they shouldn't. Helping the helper should be automatic. A drive and drop off to the opposite post for a wide open layup should not happen multiple times in a game. If this is something constantly happening then you aren't drilling it enough in practice.
 
Rotation mistakes can be made -- they are in the NBA -- without happening all the time.

As for the weakside wing defender, who would be in the lane near the weakside elbow, there's so simple path that will allow quality help. The onball defender will likely be in the way.
 
Rotation mistakes can be made -- they are in the NBA -- without happening all the time.

As for the weakside wing defender, who would be in the lane near the weakside elbow, there's so simple path that will allow quality help. The onball defender will likely be in the way.
Well I was more referring to if there were a weakside corner defender who was already in the low hole. If its a weakside wing defender then they are in perfect position to help the helper when the big goes to help. That is an easy 2-3 step drop to take away the block to block pass. Easy to teach and not difficult to execute.

I'll take a mistake on that once, twice, heck even 3 times in an entire game rather than giving up wide open look after wide open look on a corner 3. One can possibly be fixed by a reminder in a timeout or a sub.. the other cant
 
I think you should be taught how to communicate effectively first.......drilling on effective and specific communication is a top priority. If you mic up any great defender or defensive team they will always communicate specific to the players they are defending and/or the situation they are defending. 2nd you need to teach how to analyze and read offensive players and situations, spacing, personnel, etc.
I wouldn't teach force baseline always. I think teaching players how to read situations and personnel is key. Both reading offensive and defensive personnel is key. The old addage KYP......Know Your Personnel and Keep your Poise is what should be taught. If your players play every team and players and situation the same way then yes you will end up with an upset like Pinewood vs SMS.
A few examples........if there is a weaker shooter in the rt. right corner say 30%, but an all Rt. handed great big guard finisher......I think I would teach the defenders to communicate that help off the corner and take away the Rt. handed drive and force a kick. If there was a 45% 3 pt shooter in that corner then we would split that driver in half and push that rt handed driver to the middle away from the corner shooter.

It is about teaching your kids to be versatile defenders, communicators, analyzers, and readers from the time they step on the court and watch the other team in warmups..........but hopefully scouted already.

The game of basketball is about rhythm and flow on both ends.......If you have a team that can read and adjust because that is what they have been coached and taught to do, then they will give most teams problems. Playing hard and with energy is a given.

I think you should have a defense you play very well 75% of the time whether that be zone or man and a counter to that defense that you also play very well the other 25% of the time. If not then you end up playing a team that you cannot guard and cannot affect their rhythm.........then you end up like SMS and lose to a Pinewood team you never should have lost to on paper.

UNLESS YOU ARE BLESSED WITH 8 D1 athletes and 7 six footers that can all move. Kind of like Mitty the past 5 years. But even then YOU HAVE TO HAVE A DEFENSE YOU PLAY VERY WELL IN against more athletic or disciplined teams. Kind of why that state championship has been so elusive for Mitty.

Look at the teams who are beating teams that they shouldn't be beating and look how they play defense.

I'm not talking the top 5 or 6 teams in Norcal and Socal. We know why they are beating teams and winning championships.....at the end of the day superior talent and athletes usually win.

In girls basketball with every D1 or D2 kid on the team your likelihood of winning goes up 3 fold.
 
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OK, I’m back.

I thought I’d do a little research on three-point shooting at the high school level to see what might be a realistic expectation regarding shooting percentage. In my original post, I suggested that a 30% three-point shooter wasn’t great, but was pretty good. As it turns out, that was exaggerated – maybe by a lot.

First, the methodology. I took 10 random teams from Northern California, all with winning records, and looked at the stats they recorded on MaxPreps. Three of the ten won more than 20 games; half won more than 17. Most were bigger schools, though the majority of high schools are small schools.

In short, the sample is skewed toward success. These are the good teams on the schedule, the teams with solid programs and reasonable depth.

On four of the ten teams, the best three-point shooter (with more than 10 attempts) shot better than 30%. Only on one of those teams, however, was there another teammate who also shot better than 30%. (Once you identify the shooter, in other words, your job gets simpler.)

On the other six teams – again good teams, often large schools – the best three-point shooter did not break the 30% barrier. No team shot better than 28% and most shot below 25%.

From a practical point of view, this means that unless the team’s best three-point shooter is in the strongside corner, she’s not a 30% shooter. (And even if she is, only two of the ten were better than 33%.) If the opponent’s best three-point shooter happens to be one of the rare 30%-plus shooters, you can justify staying on her rather than helping on the strongside drive.

But if she’s not the best three-point shooter, she’s not going to make 30% of her shots from the corner – because once the ball is passed out to the corner, the defender should be flying at her. Let’s say she makes 25% of her threes from the corner, which is pretty successful, as most teams and players don’t hit that mark. That’s 75 points.

A driver from the strong side needs to only make 38% of her shots to top that number if she’s never fouled.

So when the other team’s best player – who may well be the best three-point shooter on top of that – puts the ball on the floor with her strong hand, is she making less than 38% of her shots? If so, don’t help from the strongside corner, unless of course the corner shooter is a more typical high school player who’s going to make about 22% from that distance. (In which case, the driver only needs to make a third of her shots.)

Again, I’m not talking about the very few elite teams with one or more D-1 players, but the vast majority of high school girls’ basketball teams, which will be lucky, if not very lucky, to have one girl capable of making three in ten shots from the corner in a game situation.

And again, if a team has a deadeye corner shooter who sets up on the strongside, don’t help on her. But that’s not going to happen very often during a season, so the numbers say, at this level, the base defense should be help from the strongside corner.

-----------

I also have to congratulate Coach Cardinal on his ability to develop shooters, as if he has two 30% three-point shooters he's way ahead of the top teams I looked at. And I once coached the top scoring team in NCS, and there's no way we were going to make 50% of our corner threes in a game -- in fact, I would have been stunned if we made 50% in practice.

Which leads again to adjusting to the opposition. If you're playing Coach Cardinal's team, they are extremely likely to be the best three-point shooting team on your schedule, and you have to adjust. After all, hitting 50% of your uncontested corner threes would likely put the team percentage well over 40, a number I don't think I've ever seen a girls' team reach -- and certainly not a a team you'll see on a regular basis.
 
Of course ... but during the run of play, if the corner shooter hits 10% and the driver is the other team's best player, then what?
 
Who puts a 10% shooter in the corner? Your best shooters are always spaced and in the corner, especially at the end of the game. This exact situation happened this weekend at The Bubble in Phoenix Arizona. Guess what the Bay area team lost by 1 on the last shot of the game. contested 2s vs. uncontested 3s.
 
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I did see that the waves (ljcd) beat the cal stars... thanks for the breakdown on the last play!
 
Who puts a 10% shooter in the corner? Your best shooters are always spaced and in the corner, especially at the end of the game. This exact situation happened this weekend at The Bubble in Phoenix Arizona. Guess what the Bay area team lost by 1 on the last shot of the game. contested 2s vs. uncontested 3s.

Again, the vast majority of high school teams do not have three-point specialists or shooters. They have one kid, usually, who can score, and a couple more who might be able to. Sure, you don't want to put a 10% shooter in the corner (and that was hyperbole) but most teams don't have any girls who shoot better than 25% from three, and those girls are usually the ones handling the ball on top.

Sure, if you're Mitty or O'Dowd or Cardinal Newman, you have, and are playing, teams with multiple offensive weapons. But if it's a couple of middle-of-the-pack D-V teams, they don't -- and there are far more D-V and D-VI teams than any others.

Again, my point: To adopt what colleges do, or what elite teams do, and say "That's how the game should be played" ignores the reality of the game you might actually be playing -- which could include a very poor corner shooter who is even less likely to make a shot with the game on the line.
 
I f you scout, you would obviously know the team you are playing and when and if you should help any recover or stay attached to the corner shooter. I am a WCAL guy so we always knew which way to go, but the really good teams almost always had their sharp shooters spaced in the corners. As stated in other post no one else can rotate out. you have to be able to adapt to the team you are playing. I was not saying that one way is always going to be hw the game should be played. You Better be prepared to adapt, if need be.
 
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